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Upon shooting my rifle, they started complaining how loud it was.
So while at the range that I frequent, there were two younger kids there giggling and fooling around with a ruger 10/22. They were also all 'tacticooled' out, wearing cheap assault vests, empty thigh-rigs, 3-day assault packs. I had my AR15 and Glock 19, which they seemed to be interested in. They approached me after a while and asked if they could try it. I asked if they had ever shot one before, which one responded, "oh, I unlocked all the accessories for the M4 and in my 7th prestige in Modern Warfare 2. I know how to use it." Needless to say, I quickly took my rifle back and had to painfully explain to them how to use it correctly. Upon shooting my rifle, they started complaining how loud it was.
I don't know about the rest of you, but I've noticed an increasing amount of younger kids who think that, by playing video games, they're somehow firearm experts. Granted, I myself am only 22. But it's still a scary thought, knowing that these kids will someday undoubtedly be buying firearms soon.
Yes, but I'm guessing your son does not presume to be an expert with a particular firearm simply because he used it in a video game. Sounds like he has some healthy curiosity, whereas the boys in question have some unhealthy stupidity.
By their logic I'm quite proficient with a whole arsenal of weapons: Assault rifles, RPGs, tanks, fighter jets, lasers, phasers, ray guns, rail guns, tactical nukes.............you get the point.
It does desensitize you to pulling the trigger on someone. That's why the military does it and spends millions of dollars supporting the industry.
It does desensitize you to pulling the trigger on someone. That's why the military does it and spends millions of dollars supporting the industry.
that's anti BS. reminds me of the media spouting the same crap saying the military used DOOM to train desensitize soldiers and that it was turning children into emotionless killing machines after the columbine shooting.
let me just leave this here:
Yup, and a few of those dumbasses even post here.
But, to say video games have absolutely no impact on our youth besides "they don't know how to properly handle a gun' or 'they are all fat' is ignorant. The military has a hard on for drones for a reason....
It does desensitize you to pulling the trigger on someone. That's why the military does it and spends millions of dollars supporting the industry.
Total crap... Do you have kids? Have you ever seen someone take game or slaughter an animal for the first time?The mind of the average child cannot differentiate between violence in reality and violence on the screen. This has been proven again and again.
Sadly yes, it isn't just the media peddling this crap... Heck, even some gun owners are parroting it...there was an entire series of FBI reports and government findings in the mid and late 90's that said exactly what Son of Sasquatch is saying. especially regarding point and shoot marksmanship of school shooters who'd previously never fired a handgun, but were getting 14 hits for 15 shots fired. true or not, they've since filtered down into the cultural parlance, and are excepted as gospel by the media now.
See my prior post for a link to the story...Two Harvard researchers have concluded that there's no data to support the notion that violent video games cause the kids who play them to act out violence in real life, contrary to the vast majority of media outlets that would have the public thinking otherwise.
The armed forces use video games to train soldiers to kill by making shooting at humans seem routine. According to Lt. Colonel David Grossman (On Killing: The Psychological Cost of Learning to Kill in War and Society): "One of the most effective and widely used simulators developed by the United States Army in recent years, MACS (Multipurpose Arcade Combat Simulator) is nothing more than a modified Super Nintendo game."
http://social.jrank.org/pages/1302/Kids-Blame-Violence-on-Video-Games.html
interesting reading here:
http://www.fbi.gov/publications/school/school2.pdf
interesting reading here:
http://www.fbi.gov/publications/school/school2.pdf
Instead of giving up on them, I'd suggest giving them some more time and attention. Kids are sponges for information, good or bad is your choice. Try reaching out to them again some time.
can anyone verify the above quote actually came from him?
.
- Prof. Gail Harrison, 1915.Many children today are greatly to be pitied because too much is done for them and dictated to them and they are deprived of the learning processes. We seem to have dropped into an age of entertaining, a breathless going from one sensation to another.... It not only destroys their power to think, but also makes happiness, contentment, and resourcefulness impossible. At seventeen, life is spoken of as “so dull” if there is not “something doing” every waking hour.
-Hesiod, 8th Century BCI see no hope for the future of our people if they are dependent on frivolous youth of today, for certainly all youth are reckless beyond words... When I was young, we were taught to be discreet and respectful of elders, but the present youth are exceedingly wise disrespectful and impatient of restraint.
That's a definite nah dude on that one there, guy.
"The America's Army series of free-to-play PC first-person shooters that double as recruitment tools has cost the US government $32.8 million over 10 years, according to data obtained through a GameSpot Freedom of Information Act request. "
http://www.gamespot.com/news/6242635.html
I'm well aware of America's Army, as well as the Doom .wad files that were created specifically for the military before AA was developed. I'm not arguing that the military hasn't invested money into video gaming, I'm arguing that they don't desensitize you to pulling the trigger with a person in your sights. As I said in my second post, you can definitely learn some hand-eye coordination from gaming, but I'm fully against the notion that they somehow lessen the effect of real world violence on a person.
By all of that I should be a mass murderer by now, or something like that. A killing machine. I guarantee you that I've killed more "virtual people" in the Hitman series than everyone else on this board combined. (Lee Hong Assasination = win) Yet, somehow, by some miracle, I can easily distill the difference between a game and reality. In reality, you can't shoot a bunch of bad guys in the restaurant and have the bartender with the double barreled shotgun notice there are piles of corpses all over the place, and then offer you an invitation to a brothel, and then resume wiping down the bar counter as though nothing has happened. (Well, maybe Chuck Norris could pull that off, somehow... ) (tongue firmly implanted in cheek)\
The mind of the average child cannot differentiate between violence in reality and violence on the screen. This has been proven again and again. Pulling the virtual trigger on a life like and semi intelligent human caricature thousands of time has a psychological impact, period.
Some kids can filter it out, some can't. All are affected to some degree. It's our job to educate our children and make sure they know the difference.
How many kids have jumped through a glass door or open window with a cape on because they saw Superman do it?
There is a large dichotomy between banning guns and making sure people are aware of the effects of violent media.
But, to say video games have absolutely no impact on our youth besides "they don't know how to properly handle a gun' or 'they are all fat' is ignorant.
The military has a hard on for drones for a reason....
AFAIK this has not been refuted by a new study.
http://www.public.iastate.edu/~nscentral/news/2006/jul/desensitized.shtml
I don't think the methods of that study can produce accurate results. Test subjects played violent and non-violent video games, and then had to watch violence on TV. The only way you're going to get accurate results is if you have them act out violence and record the results.
So while at the range that I frequent, there were two younger kids there giggling and fooling around with a ruger 10/22. They were also all 'tacticooled' out, wearing cheap assault vests, empty thigh-rigs, 3-day assault packs. I had my AR15 and Glock 19, which they seemed to be interested in. They approached me after a while and asked if they could try it. I asked if they had ever shot one before, which one responded, "oh, I unlocked all the accessories for the M4 and in my 7th prestige in Modern Warfare 2. I know how to use it." Needless to say, I quickly took my rifle back and had to painfully explain to them how to use it correctly. Upon shooting my rifle, they started complaining how loud it was.
I don't know about the rest of you, but I've noticed an increasing amount of younger kids who think that, by playing video games, they're somehow firearm experts. Granted, I myself am only 22. But it's still a scary thought, knowing that these kids will someday undoubtedly be buying firearms soon.
By all of that I should be a mass murderer by now, or something like that. A killing machine. I guarantee you that I've killed more "virtual people" in the Hitman series than everyone else on this board combined. (Lee Hong Assasination = win) Yet, somehow, by some miracle, I can easily distill the difference between a game and reality. In reality, you can't shoot a bunch of bad guys in the restaurant and have the bartender with the double barreled shotgun notice there are piles of corpses all over the place, and then offer you an invitation to a brothel. (Well, maybe Chuck Norris could pull that off, somehow... ) (tongue firmly
implanted in cheek)
My parents never educated me specifically about those kinds of things. They didn't need to... it's something you start to learn the first time you fall off a bike, get stabbed with pricker bushes, or have a "friend" throw a rock at you. It's called mortality. The human existence. The basic understanding of right and wrong. A video game doesn't overcome the emotional/sensory impact of things like that.
Filter? There is no "filter"- it's the result of having a properly oriented moral compass from experiences you learn when you grow up.
Maybe you have a point, if all these kids are growing up in bubbles these days. That still isn't the fault of a "game" though..
How often does that happen? I'm sure it has, but I don't see the papers filled with accounts of kids trying to fly off of balconies, etc. Most of them are infants falling out of windows because their dumb parents left them unattended. No delusions of superman grandeur required.
Videogames/media is bad guns are bad, no difference- same authoritarian/statist bulls**t.
Maybe people should concentrate on the real problems, which is parenting and societal failures. We have school systems where policy is to destroy individual accomplishment and 'prevent" kids from experiencing failure in a safe environmnet, and people are worried about a f**king videogame? Is that really the biggest problem?
I'd say that bad upbringing has a bad impact on our youth. "Videogames", media, pop culture, etc, are just scapegoats for the real problems kids face. Not much different than the concept of scapegoating private gun ownership for crime.
Maybe it has something to do with the fact that nobody wants to tell the parents that their son or daughter died in combat, when a drone could have done that job instead?
-Mike