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USPSA Shotgun @ New Bedford on 10/26/2014

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USPSA Shotgun match on Sunday 10/26/2014 at the Rod & Gun Club of New Bedford.

4 Total stages of shotgun fun. 1 Stage of slugs (between 15-20 targets) and 3 stages that require the use of lead birdshot (each will have between 15-20 targets).

Shot size recommendations are: 7.5, 8, 8.5 or 9. Most will be using 7.5 and 8.

Approximate round count:
Slugs: 20
Shot: 60
You should always plan to bring more. It's recommended to bring twice as much as you think you'll need. It's easy to bring the extra home, but running out in the middle of a match isn't so much fun.

Not allowed: steel and tungsten shot, buck shot or BB shot of any size.

Targets:
Slug stage: traditional USPSA cardboard targets
Shot stages: steel poppers and plates, frangible targets (clays birds)

Three divisions:
OPEN
LIMITED
HEAVY METAL (12 Ga Pump)

Shotgun rules can be found here, under the Combined rules:
http://www.uspsa.org/document_library/rules/2014/RifleShotgunMultigun Rules 1-1-2014final.pdf

All guns will need a chamber flag. If you do not have one, plastic zip ties will be provided during registration. Guns can only be uncased at the safe tables and must be carried unloaded with chamber flags in place. They may be carried vertically upward - OR - you can use a case. Regardless of carry method, all guns will be carried unloaded and with a chamber flag in place. Shotguns must be placed in the racks provided on each stage.

Safe gun handling must be maintained at all times.

Registration starts at 8:45am and ends at 9:15am, shooters meeting at 9:25am and first caps at 9:30am.

Directions to the club and range:
http://rodgun-nb.org/directions.htm

We're always interested in new folks getting involved, both new shooters to the sport as well as people wanting to get involved in helping with the match. New shooters are always welcome.

If you are new to this game, please let us know during registration and when you get to your squad. Please asks lots of questions, don't assume anything. We will help you out as you go along.
 
Sorry to say I can't make this. First one I've missed for a few years, but a niece is getting married.
Dave, you should mix slugs into other stages, then ammo management works into the game.
 
Sorry to say I can't make this. First one I've missed for a few years, but a niece is getting married.
Dave, you should mix slugs into other stages, then ammo management works into the game.

We'll miss you Dan.

While we've talked about it (a lot actually), the concern is there are a lot of shooters not as seasoned as you and some others are, and if slugs are not managed correctly and a shooter puts a slug instead of birdshot on a popper at 10 yards, while yes they get DQ'd but they (and everyone else on the squad) is in danger of bad things coming back up range, and we have expensive damaged props. And I know very seasoned 3-gunners who have done just this, so it can happen to anyone. For a small, local level 1 match, the risk far out weighs the extra fun-factor it would bring.
 
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