Jim,
Yes the L-N-L, and the lock-out-die did, once or twice catch a situation for me.
I don't think the 'powder cop' would have helped at all, as it is dependant on you looking at it. If you don't look at it for every cartrige, it is useless (this is why I prefer the lock-out-die to the powder-cop or other visual 'indicating' dies). Since you have to look at the powder-cop, it's just as easy to look into the cartridge case youself before you place a bullet on it (howerver, I suppose you won't be able to look into the cartdridge case if you have one of the new bullet feeders).
One catch was when my powder throw had loosened up (loose hardware, my bad) and it didn't throw what it should have.
Another time I had a jam, I can't remember if it was with my primer slide, or with a bullet that slipped as I raised the RAM and bent a cartridge. In those two cases I would have probably caught the double powder as I always triple check things if everything isn't going smoothly.
So again, this was caused by operator error (moving the RAM arm in more than one smooth motion) because I was dealing with a feed issue of one kind or another.
I haven't had the lock-out-die (yet) catch a problem when all is going smoothly, probably because I always load a lot more powder in my powder throw than I will need for the current loading session (I tend to fill it to the same level each time). But if I was doing a large run, I could imagine that it would catch a low powder throw if I wasn't paying attention to the powder in the throw tube.